没啥更新的今天就更新个六边形跟随hml源码吧

源码如下:

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>canvas六角型</title>

<style>
body {
  background: black;
  overflow: hidden;
  /* cursor: none; */
}
</style>

</head>
<body>
    
<!-- 六边形跟随鼠标 -->
<canvas id="canvas-club"></canvas>
<script>
window.requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame;

var c = document.getElementById("canvas-club");
var w = c.width = window.innerWidth;
var h = c.height = window.innerHeight;
var ctx = c.getContext("2d");

var maxParticles = 30;
var particles = [];
var hue = 183;

mouse = {};
mouse.size = 200;
mouse.x = mouse.tx = w/2;
mouse.y = mouse.ty = h/2;

var clearColor = "rgba(0, 0, 0, .2)";

function random(min, max){
    return Math.random() * (max - min) + min
}

function distance(x1, y1, x2, y2){
    return Math.sqrt( (x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) );
}

function P(){}

P.prototype = {
    init: function(){
        this.size = this.origSize = random(10, 100);
        this.x = random(0, w);
        this.y = Math.random() > .5 ? -this.size : h + this.size;
        this.speed = this.origSpeed = random(.01, .03);
    },
    
    draw: function(){
        this.distanceFromMouse = distance(this.x, this.y, mouse.x, mouse.y);
        ctx.strokeStyle = "hsla("+hue+", 90%, 50%, 1)";
        ctx.shadowColor = "hsla("+hue+", 100%, 55%, 1)";
        ctx.shadowBlur = this.size * 2;
        ctx.beginPath();
        ctx.moveTo(this.x + this.size * Math.cos(0), this.y + this.size *  Math.sin(0));
        
        for(var i=0; i<6; i++){
            ctx.lineTo(this.x + this.size * Math.cos(i * 2 * Math.PI / 6), this.y + this.size * Math.sin(i * 2 * Math.PI / 6));
        }   
        
        ctx.closePath();
        ctx.lineWidth = 3;
        ctx.stroke();
        this.update();
    },
    
    update: function(){
        if(this.distanceFromMouse > 20){
            this.x += (mouse.x - this.x) * this.speed;
            this.y += (mouse.y - this.y) * this.speed;
            if(this.distanceFromMouse < mouse.size){
                this.size += (0 - this.size) * this.speed;
                this.speed += .01;
            } else {
                this.size += (this.origSize - this.size) * this.speed;
            }
        } else {
                this.init();
        }
    }
}


mouse.move = function(){
    if(!distance(mouse.x, mouse.y, mouse.tx, mouse.ty) <= .1){
      mouse.x += (mouse.tx - mouse.x) * .2;
        mouse.y += (mouse.ty - mouse.y) * .2;
    } 
};

mouse.touches = function(e) {
    var touches = e.touches;
    if(touches){
        mouse.tx = touches[0].clientX;
        mouse.ty = touches[0].clientY;
    } else {
        mouse.tx = e.clientX;
      mouse.ty = e.clientY;
    }
    e.preventDefault();
};

mouse.mouseleave = function(e){
    mouse.tx = w/2;
    mouse.ty = h/2;
};

window.addEventListener("mousemove", mouse.touches);
window.addEventListener("touchstart", mouse.touches);
window.addEventListener("touchmove", mouse.touches)

c.addEventListener("mouseleave", mouse.mouseleave)

window.addEventListener("resize", function(){
    w = c.width = window.innerWidth;
    h = c.height = window.innerHeight;
});

for(var i=1; i<=maxParticles; i++) {
    setTimeout(function(){
        var p = new P();
        p.init();
        particles.push(p);
    }, i * 50);
}



function anim(){
    ctx.fillStyle = clearColor;
    ctx.shadowColor = clearColor;
    ctx.shadowBlur = 0;
    ctx.globalCompositeOperation = "source-over";
    ctx.fillRect(0,0,w, h);
    mouse.move();

    for(var i in particles){
        var p = particles[i];
        p.draw();
    }
    hue++;
    requestAnimationFrame(anim);
}
anim();
</script>
<!-- 六边形跟随鼠标 end-->
</body>
</html>
最后修改:2023 年 01 月 12 日
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